ECL | Class/HD/LA | Base Attack Bonus | Saving Throws | Feats | Class Features | Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Aristocrat/DMG | +0 | +0 | +0 | +2 | Landless Nobility/Greyhawk Regional Feats, Silver Spoon/Ultimate Feats, Apprentice-Criminal/DMG 2, +1 more if you take 2 flaws as human (Mercantile Background/DM #315 is a solid choice). | Money out the A$$, proficiency with simple/ martial weapons, as well as proficiency with all armor and shields | 1 flaw is necessary if human, 2 flaws are necessary if not. (The Wealthy Family homebrew trait increase your starting gold to 900, very useful if your DM allows it). |
2nd | Class of your own choice | +? | +? | +? | +? | whatever you can get/ want assuming you meet the prereqs for it | depends on chosen class | whatever other consequences and benefits of your choices |